Some examples would be Need for Speed: Shift series or GRID series. Although marketed as proper simulation racers, these games often lack the accurate physics and the breadth of vehicle customization options found on proper simulation racers. Over the past few years, there has been another genre of pseudo-simulation racing games that has come into existence. Over the course of time, some elements have been transferred over the two genres but simulation racing continues to be where those who are serious about their cars beeline. It involves racing on the track instead of on the streets and uses more realistic physics and vehicle dynamics, along with finer vehicle tuning options for a more realistic gameplay experience. For those not familiar with it, simulation racing is the more grown up, serious sibling of the standard arcade racing genre.
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